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This month's problem resulted from club discussions about Yutopian's "The Art of Go - Connecting Stones", page 7.
The first thing to determine is what are Black and White trying to achieve in this corner. It is apparent that the black group in the corner is short of eye space and is unlikely to live by itself. Therefore:
Black 7 at 2.
This shows the correct way that Black should play. This is one well known occasion when you shouldn't play in the centre of a symmetrical situation.
(1 at 5 also works.)
This shows the correct way that White should play. Black 5 realises his error and makes the best of the bad situation.
In this diagram, Black didn't realise he was being cut off at move 5. This is worse than Dia 3.
How much worse for Black is Dia 4 than Dia 3? Answer at bottom of this page.
In this diagram, White successfully cuts Black off, but starting from the wrong side. The end result of which is that Black is able to live in the corner.
This is an enormous error for White.
A grand total of 6 points!
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British Go Association
Last updated 2004-08-10
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